Child of Light is a side-scroller and RPG all rolled into one. Up to two players control Aurora and Igniculus. Aurora uses her various platforming skills, including using flight, to explore the world and also has various combat skills to dispatch enemies with. The second player controls her following ball of light, Igniculus, who supports her outside of combat by revealing hidden areas and interacting with objects, as well as inside combat with healing powers and stun effects.
The game's story takes place in the fictional land of Lemuria. Aurora, a child who wakes up in Lemuria after dying from a mysterious illness, must bring back the sun, the moon, and the stars that are all being held captive by the Queen of the Night in order to return home.
Child of Light's gameplay has the attributes of a side-scroller with role-playing elements such as leveling up to increase stats over time. Battles with enemies use a system of turn-based combat similar to the active-time battle system found in games of the Final Fantasy and the Grandia series. The player can control up to two characters during battle, and swap these two with waiting characters. Up to three enemies can appear during battle. If the player approaches an enemy from behind, the battle becomes a \"Surprise Strike\", giving the player an advantage. If the enemy approaches the player from behind, it becomes an \"Ambush\", giving the enemy an advantage. The character Igniculus, a playable firefly, is used as an in-game mechanic outside of and during battle. The player can freely move Igniculus to open chests that Aurora cannot reach, as well as shine his light on an enemy to slow it down or on an ally to heal them.
Prior to the game's events, the continent of Lemuria was discovered by four explorers, who then proceeded to colonize it. For many ages Lemuria was ruled by the Queen of Light until one night when she mysteriously vanished. From the darkness rose Umbra, Queen of the Night, who stole the sun, the stars, and the moon, thus robbing Lemuria of its light before conquering it. By the game's beginning the land's inhabitants live in fear of Umbra, who rules with an iron fist.
The main playable characters are Aurora, a princess who strives to find a way home after being stranded in Lemuria; Rubella, an Aerostati jester with a slight vocabulary problem who is searching for her brother Tristis; Finn, a young, timid Capilli sorcerer whose village is beset by a curse cast by Umbra; Norah, Aurora's stepsister, who was pulled through the mirror to Lemuria; Robert, a Populi trader skilled in archery; and Rubella's also jester brother Tristis. They are later joined by Óengus, a Kategida who was exiled when he pledged himself to Umbra in exchange for her sparing his clan's lives, and Genovefa, a young Piscean sorceress and one of the remaining survivors of her village. Other characters include Igniculus, a firefly who becomes Aurora's companion; the Queen of Light, the former ruler of Lemuria; the Duke, Aurora's father, and main antagonist Umbra, Queen of the Night, along with her daughters Nox and Crepusculum.
Aurora subsequently awakens on an altar in the land of Lemuria. Guided by Igniculus, she finds a sword that she uses to arm herself, and a chamber where the Lady of the Forest is imprisoned. Upon freeing the Lady, Aurora is told that her own world and Lemuria are connected by a mirror that was stolen by Umbra. To be able to use the mirror to go home, Aurora must recover Lemuria's light. The Lady gives Aurora advice of how to do this, a flute, and the stars which she had, granting Aurora the ability to fly.
While imprisoned, Aurora has a vision of her mother, who is revealed to have been responsible for Aurora's transporting to Lemuria in order to protect her from Umbra. Upon awakening she is joined by Óengus, and the two free the party. However, upon leaving the tower they are confronted by Crepusculum; Aurora defeats her and retrieves the moon, causing her to change from a child into a grown woman. She and her friends head to the Cynbel Sea seeking the sun, where they are joined by Genovefa.
The game was designed using the UbiArt Framework engine, which had previously been used to design Rayman Origins and Rayman Legends. The engine allowed the design team to input concept art directly into the game, giving the game the look of an animated painting and the feel of progressing in an illustration. The team focused on creating a watercolor effect to give the impression of \"being awake in an underwater dream\". After some of the staff had their children successfully draw Aurora based on the brief description of her being a princess with long red hair and an oversized crown, they knew they had created an iconic character.
The Black Queen has stolen the Sun, the Moon and the Stars. You play as Aurora, a young princess with a pure heart whose soul is brought to the kingdom of Lemuria. Embark on a quest to recapture the three sources of light, defeat the Black Queen and restore the kingdom of Lemuria.
Using the UbiArt framework previously used in the contemporary Rayman games, the scenery is painted in soft watercolours. Aurora can explore freely and as she learns to fly both horizontal and vertical directions can be travelled. Levels are filled with environment based puzzles usually centered around clearing obstacles and avoiding hazards. There are four large areas in total to explore. The game does not need to be completed in a linear order and it offers side missions next to the story missions as well as the ability to return to previously explored areas to discover new items. Early on in the story Aurora meets the firefly Igniculus who acts as her sidekick throughout the game. Controlled separately or cooperatively by another player, he is used to help solve puzzles by lighting up dark areas, trigger switches that react to light, stagger enemies to allow Aurora to pass, and he can pick up objects Aurora cannot reach as he is not bound by walls. Many other characters are encountered throughout the game and these will often join Aurora's party for support based on certain decisions and quests. Aurora and all characters in the game talk in verse.
Encounters with monsters and opponents take place in a separate screen and these are turn-based. Battles are fought through an Active Time Battle system similar to the one in some Final Fantasy games combined with a turn order where character portraits move along a bar. When these portraits reach the red section at the start of the final quarter an action can be selected, such as attacking, defending or using a spell. The type of action then determines the speed for the remaining part on the bar before it is performed and it is possible to interrupt those pending actions of the characters in that part for a strategic approach. Generally only two characters can be used, but it is possible to swap freely between the available ones. Igniculus also plays his part as he can hover over characters and activate abilities to slow them down or provide light healing to the party. Characters gain experience, level up and can progress through skill trees to gain new abilities. Fights later in the game feature more complex combat with (de)buffs, counters, specific weaknesses and Oculi stones that can be assigned to alter the character status. There are also various items that can help during battles, stored in a separate inventory.
In addition to her sword, Aurora begins her adventure with the help of her trusted friend Igniculus and the directional Light Ray skill. Igniculus acts on his own and can temporarily slow down enemies or heal Aurora with a flash of light. The Light Ray uses MP and shines in front of Aurora. Enemies caught in the light lock on will suffer damage. 59ce067264